The making of “coziness” – luxury bedroom

 

Introduction

The beginning of this project was the moment when we decided to make a warm space with a perfect blend of contemporary architecture and antique accents.

chronos studeos interior rendering tutorial

Final rendering of the bedroom

 

It started with a rough sketch of the space required from a luxury apartment. The aim was to design and visualize a homely space without sparing simplistic details. Views were also important to buttress the cozy atmosphere.

Design software used was Autodesk 3Dsmax and the render engine was Chaos group’s Vray

Click the images to enlarge (opens a new browser tab)

The Modelling

The major modelling technique used was box modelling. The skeletal frame of the bedroom is concealed by the glazing from the exterior. The slant wall was a feature in the entire building.

the bedroom model from the exterior showing glazing

the selected mullions are butt-glazed

The loft tool was used to make the skirting and cornice trims from profiles swept along paths. Vertices were further welded to complete the difficult ends.

modelling and modifying the ceiling with basic geometry edit tools

 

the finished ceiling ready to accept lighting in its recesses

Scene lighting & Camera settings

The basic types of lighting used were vray dome and vray sun lights in addition to vray cameras tweaked and test-rendered to give a warm and ambient solution. Vray planes were placed in the ceiling recesses to accentuate incident lighting. A mild sphere placed in the centre of the room was used to calculate the vray camera’s white balance. See the camera and light settings below

the mild hdri used from viz people’s collection

 

vray camera settings.. some bits were unchecked to be fine-tuned in post work

Scene population & Material application

The scene was further populated with interior furnishing. Materials, textures and colors were toned to conform with the desired mood in response to the chosen lighting scheme.

 

finishing up the scene with population

vray displacement used to create the fur-like geometry on carpet

 

quick render settings 1

final render settings 2

Final image render-time : 45mins

Credits:

We wish to thank the following people for being part of this project

Anifowose Hassan (Geometry modelling), Olamidun Akinde (Scene composition), Mauricio Amado (Conceptual)

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14 Comments

  1. Lovely work as usual,a CLASSIC to remember.Need to mention you forgot to show how you applied the background behind the window that has vegetation,houses and cars whether it is attached to window or done in Photoshop other than the HDRI that has been used in the VRay Environment slot to light up the scene,cheers & a big THANKS for this post very ENLIGHTENING!!!

  2. You actually make it seem so easy with your presentation. I find 3D rendering to be actually something that I think I can master. I am looking forward for your next post, I will try to get the hang of it! Thank you for the post..

  3. Hi Fellas!
    i would like to know the settings for the primary and secondary bounces and the parameters used for each.. also resolution of the final image.
    Nice work Brothers

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