The making of “coziness” – luxury bedroom

The making of “coziness” – luxury bedroom

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The beginning of this project was the moment when we decided to make a warm space with a perfect blend of contemporary architecture and antique accents.

chronos studeos interior rendering tutorial

Final rendering of the bedroom


It started with a rough sketch of the space required from a luxury apartment. The aim was to design and visualize a homely space without sparing simplistic details. Views were also important to buttress the cozy atmosphere.

Design software used was Autodesk 3Dsmax and the render engine was Chaos group’s Vray

Click the images to enlarge (opens a new browser tab)

The Modelling

The major modelling technique used was box modelling. The skeletal frame of the bedroom is concealed by the glazing from the exterior. The slant wall was a feature in the entire building.

the bedroom model from the exterior showing glazing

the selected mullions are butt-glazed

The loft tool was used to make the skirting and cornice trims from profiles swept along paths. Vertices were further welded to complete the difficult ends.

modelling and modifying the ceiling with basic geometry edit tools


the finished ceiling ready to accept lighting in its recesses

Scene lighting & Camera settings

The basic types of lighting used were vray dome and vray sun lights in addition to vray cameras tweaked and test-rendered to give a warm and ambient solution. Vray planes were placed in the ceiling recesses to accentuate incident lighting. A mild sphere placed in the centre of the room was used to calculate the vray camera’s white balance. See the camera and light settings below

the mild hdri used from viz people’s collection


vray camera settings.. some bits were unchecked to be fine-tuned in post work

Scene population & Material application

The scene was further populated with interior furnishing. Materials, textures and colors were toned to conform with the desired mood in response to the chosen lighting scheme.


finishing up the scene with population

vray displacement used to create the fur-like geometry on carpet


quick render settings 1

final render settings 2

Final image render-time : 45mins


We wish to thank the following people for being part of this project

Anifowose Hassan (Geometry modelling), Olamidun Akinde (Scene composition), Mauricio Amado (Conceptual)

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Comments (14)

  • bola archmed Reply

    job well done,pls we’ll need u to enlighten us how to use revit to acheive these same great result

    August 12, 2013 at 8:28 am
    • hassancortex Reply

      Hello bola, we will work on a revit post very soon. please be on the lookout.. cheers

      August 13, 2013 at 10:32 pm
  • Edu Shola Reply

    you guys make it seem easy keep it up guys

    August 5, 2013 at 6:12 am
  • suleiman musa Reply


    June 12, 2013 at 2:43 am
  • adedamola Reply

    Well arranged bedroom with nice furniture to fit…3Dmax really good.

    June 12, 2013 at 2:42 am
  • hassancortex Reply

    Dear max both primary (irradiance map) and secondary bounces (light cache) were left as default. 1.0 each

    June 12, 2013 at 2:42 am

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